#contents
*Code / Gameplay / GUI [#xf5594cd]
-Fixed Slowdown Bug
-fixed hud votestring drawing
-added bots/pure/password info to server browser, filter on passworded servers
-fix server crashing when sentry is dropped in lava/slime
-added console command \showspecs
-.5 second delay added to firing after respawn
-agent team markers drawn properly
-removed false-positive sniper headshots (over the shoulder hits)
-added sniper "glancing" body shots that do half damage
-sniper rifle knockback reduced by 50%
-mapname printed in server log on map start
-forced soldier models to load if engineer is enabled (sentry needed rocket)
-gameindex with novote 1 not put into server maplist (can't be voted for)
-names in matchlog put in quotes to cope with spaces in names
-added \admin timelimit +x to set timelimit to now + x minutes
-fixed endgame scoreboard snapshot
-increased spectator slot drawing on ingame scoreboard to 20.
-implimented sentry 'turn around' to engineer menu in all huds
-Improved event handling for mouse control & key binds
-limited com_maxfps to 30-130 to get rid of some engine flaws but keep bunnyhopping smooth
-fixed overall lead shot damage to be 20 for shotgun and 50 for supershotgun consistently
-Sniperrifle now requires more accurate aiming
-autosentry turns a bit slower now and deals slightly less damage and knockback
-toned down crosshair whirl speed when stunned
-raised green armour damage absorbtion rate from 30% to 40%
-C&H scores increasing after timelimit up resolved
*General [#e479710d]
-Blank autoexec.cfg added to /etf to prevent server connecting trouble (will not overwrite an existing one in upgrade)
-Default server config values tweaked / added
*Visual [#qe5dce86]
-Napalm Launcher skin tweak (remove NL)
-Pulse grenade now red on weapons menu (not old blue)
-Sentry skin now easier to see
-Sniper rifle scope given more polies (less square)
-Rocket launcher skin more "dirty" and less shiny
-Super shotgun skin less shiny
*Maps [#k937863c]
-Orbital Capture and Hold / CTF map added
**Forts [#h676b9b0]
-clipped area at bottom spiral in water so you don't get stuck
-Sticky corner by FR clipped
-fast caps fixed
**Well [#vec18c6c]
-fr button heightened
-fast caps added
**JapanC [#vb1224ed]
-FPS all fixed
-fast caps fixed
**Mach [#hc676e67]
-getting stuck in water doesn't happen anymore
-fast caps fixed
**Rock [#ld3286af]
-can't grab packs through floor anymore
**Stag [#p50bda7a]
-floor texture lightened for better seeing
-lower resupply packs can only be grabbed by enemy agents, not the whole enemy team
-fixed fast caps