その他/1.1変更点

Sun, 17 Apr 2005 23:20:18 JST (5391d)

Code / Gameplay / GUI †

  • Fixed Slowdown Bug
  • fixed hud votestring drawing
  • added bots/pure/password info to server browser, filter on passworded servers
  • fix server crashing when sentry is dropped in lava/slime
  • added console command \showspecs
  • .5 second delay added to firing after respawn
  • agent team markers drawn properly
  • removed false-positive sniper headshots (over the shoulder hits)
  • added sniper "glancing" body shots that do half damage
  • sniper rifle knockback reduced by 50%
  • mapname printed in server log on map start
  • forced soldier models to load if engineer is enabled (sentry needed rocket)
  • gameindex with novote 1 not put into server maplist (can't be voted for)
  • names in matchlog put in quotes to cope with spaces in names
  • added \admin timelimit +x to set timelimit to now + x minutes
  • fixed endgame scoreboard snapshot
  • increased spectator slot drawing on ingame scoreboard to 20.
  • implimented sentry 'turn around' to engineer menu in all huds
  • Improved event handling for mouse control & key binds
  • limited com_maxfps to 30-130 to get rid of some engine flaws but keep bunnyhopping smooth
  • fixed overall lead shot damage to be 20 for shotgun and 50 for supershotgun consistently
  • Sniperrifle now requires more accurate aiming
  • autosentry turns a bit slower now and deals slightly less damage and knockback
  • toned down crosshair whirl speed when stunned
  • raised green armour damage absorbtion rate from 30% to 40%
  • C&H scores increasing after timelimit up resolved

General †

  • Blank autoexec.cfg added to /etf to prevent server connecting trouble (will not overwrite an existing one in upgrade)
  • Default server config values tweaked / added

Visual †

  • Napalm Launcher skin tweak (remove NL)
  • Pulse grenade now red on weapons menu (not old blue)
  • Sentry skin now easier to see
  • Sniper rifle scope given more polies (less square)
  • Rocket launcher skin more "dirty" and less shiny
  • Super shotgun skin less shiny

Maps †

  • Orbital Capture and Hold / CTF map added

Forts †

  • clipped area at bottom spiral in water so you don't get stuck
  • Sticky corner by FR clipped
  • fast caps fixed

Well †

  • fr button heightened
  • fast caps added

JapanC †

  • FPS all fixed
  • fast caps fixed

Mach †

  • getting stuck in water doesn't happen anymore
  • fast caps fixed

Rock †

  • can't grab packs through floor anymore

Stag †

  • floor texture lightened for better seeing
  • lower resupply packs can only be grabbed by enemy agents, not the whole enemy team
  • fixed fast caps