Sun, 17 Apr 2005 23:20:18 JST (5391d)
Code / Gameplay / GUI †
- Fixed Slowdown Bug
- fixed hud votestring drawing
- added bots/pure/password info to server browser, filter on passworded servers
- fix server crashing when sentry is dropped in lava/slime
- added console command \showspecs
- .5 second delay added to firing after respawn
- agent team markers drawn properly
- removed false-positive sniper headshots (over the shoulder hits)
- added sniper "glancing" body shots that do half damage
- sniper rifle knockback reduced by 50%
- mapname printed in server log on map start
- forced soldier models to load if engineer is enabled (sentry needed rocket)
- gameindex with novote 1 not put into server maplist (can't be voted for)
- names in matchlog put in quotes to cope with spaces in names
- added \admin timelimit +x to set timelimit to now + x minutes
- fixed endgame scoreboard snapshot
- increased spectator slot drawing on ingame scoreboard to 20.
- implimented sentry 'turn around' to engineer menu in all huds
- Improved event handling for mouse control & key binds
- limited com_maxfps to 30-130 to get rid of some engine flaws but keep bunnyhopping smooth
- fixed overall lead shot damage to be 20 for shotgun and 50 for supershotgun consistently
- Sniperrifle now requires more accurate aiming
- autosentry turns a bit slower now and deals slightly less damage and knockback
- toned down crosshair whirl speed when stunned
- raised green armour damage absorbtion rate from 30% to 40%
- C&H scores increasing after timelimit up resolved
- Blank autoexec.cfg added to /etf to prevent server connecting trouble (will not overwrite an existing one in upgrade)
- Default server config values tweaked / added
- Napalm Launcher skin tweak (remove NL)
- Pulse grenade now red on weapons menu (not old blue)
- Sentry skin now easier to see
- Sniper rifle scope given more polies (less square)
- Rocket launcher skin more "dirty" and less shiny
- Super shotgun skin less shiny
- Orbital Capture and Hold / CTF map added
- clipped area at bottom spiral in water so you don't get stuck
- Sticky corner by FR clipped
- fast caps fixed
- fr button heightened
- fast caps added
- FPS all fixed
- fast caps fixed
- getting stuck in water doesn't happen anymore
- fast caps fixed
- can't grab packs through floor anymore
- floor texture lightened for better seeing
- lower resupply packs can only be grabbed by enemy agents, not the whole enemy team
- fixed fast caps